About Our Heroes

Name: Falbren
Class: Swashbuckler Rogue
Race: Wood-Halfelf
Weapons: Rapier
Background: Merchant
Backstory:
Falbren is a flirty Duelist with an unhealthy confidence in his abilitys, bordering on being cocky. His mother is the head of the "Ember Trail", a travelling merchants Guild. Deciding that he wants to be a little more independent before hell take other the guild he travels around doing good deeds. Hes already "learned everything" about trading, so he thinks that making a name for himself and making some friends in high places would be more benefitial than staying with the caravan.
but mainly thats jsut what he tells himself instead of admitting that adventuring is more fun than being a merchant.

Name: Zekiel Tallow
Class: Paladin
Race: Human
Weapons: Pike
Background: Folk Hero
Backstory:
 Zekiel grew up in Ruinrock, a sleepy farming village where the most exciting events were the annual harvest festival and the occasional wandering merchant. By the time he turned eighteen, the pull to leave home was too strong to ignore. With a small pack of essentials and his father’s old spear, he set off to see what lay beyond the rolling hills of his childhood. For years, Zekiel made his way as a caravan guard, farmhand, and occasional adventurer, picking up skills and stories as he wandered. Now twenty-five, Zekiel continues his travels, earning his way with his spear and his quick wit. He’s still the same easygoing, pragmatic man, unwilling to let the weight of this world drag him down. 

Name: Garrik
Class: Wizard: the school of necromancy
Race: High Elf
Weapons: Quaterstaff, dagger
Background: Sage
Backstory:
Garrik is a high elf wizard of the school of necromancy, who was born into a family of a necromancer(father) and a transmuter(mother) in Lumengrad. His life unraveled when his younger sister, Leira, died of a sudden illness, and his father, Eldarin Vael, used necromancy to bring her back, turning her into a hollow shadow of her former self. Garrik, too young and uncertain to intervene, was left haunted by his inaction. The family fell apart—his father got exiled alongside Leira, and his mother left him. Wracked with guilt, Garrik devoted himself to the study of necromancy, driven by the hope of finding his sister and giving her peace.

Name: Vern Starleaf
Class: Wild magic Sorcerer 
Race: Satyr
Weapons: His charming smile and unpredictable magic
Background: Noble 
Backstory:

 Vern is a second son of a noble family from Windmare. Not having to carry the weight of being a heir, he enjoys his freedom by causing shenanigans like throwing parties, pranking others and having rules and conveyances for a laughing matter. His trouble making personality caused many headaches for his family, that are all prim and proper, with no love for art like music and dancing. His family become fed up with his behavior and they sent him to the capitol to a family friend for him to "straighten him up". Time will tell if it will be successful.

Name: Lyra Chloris
Class: Fey Wanderer Ranger
Race: Wood Elf
Weapons: Shortbow, Sickle
Background: Feylost
Backstory: 
Lyra grew up in a small hunting village next to a forest with her parents and younger brother. After sneaking out at the night of her 12 birthday to camp in the woods, she stumbled into a rift to the Feywilds, and was taken in by an enclave of Eladrin who lived in balance with nature, and was told that another rift to the material plane would not open for 7 years. In these years, she was taught more hunting skills and made few friends, but had a beloved mentor. Upon returning to Emberstone and her village, Lyra found that while it had been 7 years of her life spent in the Feywilds, a mere two weeks had passed back home. Her parents were grieving their lost daughter, only for an adult to barge into their home and claim to be her. Thinking it to be some sick joke or a ploy to kidnap their surviving son, Lyra was expelled from the home and told to never return. She now seeks direction in the world, something to keep her anchored and sane.

Name: Raznack
Class: Fighter
Race: Duergar
Weapons: Battleaxe, Handaxes and a Shield
Background: Soldier
Backstory: 
Raised by hardworking laborers in Malachite Keep, Raznack learned to pull his own weight and chip in towards the family's future.
When the opportunity to follow in his elder sister's footsteps and travelling outside of the city arose, he jumped at the chance.
Hoping to find long lost secrets of Dwarven and Giant history, culture and settlements, he now sets out to Emberfall to follow leads and make his fortune.
With the rudimentary training that a retired guard veteran of Malachite Keep's Forgewatch provided him, he strives to stay safe and defend his allies.


As your Dungeon Master, I try to be immersive and dynamic, creating rich worlds where every action has weight. I thrive on moral dilemmas, deep NPCs, and player-driven choices. With me, no decision is without consequence, and the stakes are always real, even if it means risking a TPK........


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Become a part of our ever-growing community of explorers and storytellers. Forge alliances, conquer challenges, and immerse yourself in the rich lore of Emberstone.

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