The Deities of
Emberstone

Pelor (Neutral Good): Light, Life

Pelor, the god of Light and Life, embodies hope, healing, and perseverance in the face of darkness and despair. As a Neutral Good deity, Pelor’s influence extends to those who work to protect the vulnerable, heal the sick, and bring light to the darkest corners of the world. His followers seek to uplift others, combating evil with compassion and a belief that goodness will always rise above tyranny and shadow. In the realm of Emberstone, Pelor stands as a beacon of hope, guiding those who fight against the encroaching darkness.

Pelor (Neutral Good) - Light, Life

  • Domain: Light, Life
  • Alignment: Neutral Good – champions good without imposing law or order.
  • Themes: Hope, healing, perseverance, the triumph of good over evil.
  • Symbol: A radiant sun or a sun with a face, often depicted as a bright, glowing figure.
  • Appearance: Often portrayed as a regal, benevolent figure radiating golden light with flowing silver hair,  sometimes associated with the sun.
  • Followers: Clerics, healers, and those who dedicate themselves to helping others and spreading light.
  • Worship: Pelor’s followers engage in acts of charity, healing, and supporting those in need, striving to protect the weak and combat evil forces.
  • Role in Emberstone: Pelor’s influence manifests through those who battle the growing darkness, offering refuge, healing, and light to counter the encroaching shadow.

Bane (Lawful Evil): War

Bane, the Strife Emperor, is the embodiment of tyranny, conquest, and unyielding control. As a lawful evil deity, Bane seeks to dominate all through strength and discipline, inspiring fear and loyalty in his followers. He is the patron of conquerors, despots, and ruthless military leaders, driving them to subjugate the weak and crush dissent. His cold, calculated approach to warfare and governance makes him a fearsome force in any realm.

  • Domains: War and tyranny, symbolizing authority through strength and merciless rule.
  • Appearance: Depicted as a towering, armored figure with a dark visage, wielding a black greatsword of immense power.
  • Followers: Worshiped by warlords, mercenaries, soldiers, and rulers who seek to expand their dominion.
  • Ideals: Promotes obedience, the enforcement of order through might, and the eradication of chaos and weakness.
  • Symbols: His holy symbol is a black hand or gauntlet, signifying his iron grip on power.
  • Influence: Inspires strict hierarchies, loyalty through fear, and unrelenting pursuit of dominance.
  • Legends: Known for orchestrating the subjugation of gods and mortals alike, shaping history through war and conquest.
  • Role in Emberstone: Bane symbolizes the looming threat of tyranny and domination, influencing militant factions and power-hungry leaders who seek to impose their will over the fractured realm.

Shar (Neutral Evil): Trickery

Shar, the Mistress of the Night, is a neutral evil deity who embodies darkness, loss, and hidden secrets. She is a goddess of sorrow and despair, offering her embrace to those consumed by grief or seeking to forget painful memories. Shar’s power lies in shadows and subterfuge, manipulating her followers through fear and the allure of concealment. Her influence spreads where light fades, and her presence is a constant reminder of the darkness within and around us.

  • Domains: Trickery and Darkness, symbolizing deception, secrecy, and the consuming power of loss.
  • Appearance: Often depicted as a cloaked figure veiled in shadow, her form obscured and mysterious.
  • Followers: Revered by assassins, spies, and those who seek revenge, as well as individuals consumed by grief or regret.
  • Ideals: Promotes the pursuit of hidden knowledge, vengeance, and the acceptance of despair as a tool of power.
  • Symbols: Her holy symbol is a black disk with a deep purple border, representing the void and her dominion over shadows.
  • Influence: Encourages secrecy, fosters distrust, and uses the fear of the unknown to maintain control.
  • Legends: Known for her eternal conflict with her sister Selûne, a rivalry that mirrors the balance between darkness and light.
  • Role in Emberstone: Shar embodies the consuming despair and secrecy that fuels the growing shadows, her followers manipulating events to deepen the chaos and obscure the truth.

Tymora (Chaotic Good): Trickery

Tymora, the Lady of Luck, is a chaotic good deity who embodies fortune, boldness, and the thrill of risk. She is the goddess of adventurers and gamblers, celebrated for her unpredictable nature and her favor toward those who dare to take chances. Tymora’s teachings encourage living life to the fullest, trusting in luck, and embracing opportunities, even in the face of danger. Her influence brings hope and excitement to those who believe in her blessings, making her a beloved figure among wanderers and risk-takers alike.

  • Domains: Trickery and Luck, representing fortune, daring, and the unexpected twists of fate.
  • Appearance: Often depicted as a beautiful woman with a mischievous smile, holding a coin or dice, symbolizing her dominion over chance.
  • Followers: Adventurers, gamblers, and those who live by their wits and courage are among her most devoted worshipers.
  • Ideals: Encourages seizing opportunities, embracing risks, and maintaining hope in the face of uncertainty.
  • Symbols: Her holy symbol is a coin bearing her face, symbolizing luck and fortune.
  • Influence: Known for her favor toward the bold, granting luck to those who trust her guidance in moments of uncertainty.
  • Legends: Stories often depict Tymora as a playful and cunning deity, intervening in mortal affairs to turn the tide of fate.
  • Teachings: Advocates for enjoying life’s unpredictability, trusting in luck, and showing generosity when fortune smiles upon you.
  • Role in Emberstone: Tymora embodies the thrill of adventure and the unpredictability of fate, her favor leading players to unexpected opportunities and guiding the bold through moments of peril and chance.

Mystra (Neutral Good): Knowledge, Arcana

Mystra is the goddess of knowledge, magic, and the arcane, revered by scholars, wizards, and those who seek to understand the mysteries of the cosmos. As a Neutral Good deity, Mystra encourages the responsible use of magic and the pursuit of knowledge, believing that understanding the weave of magic is a key to both personal growth and the betterment of the world. In the realm of Emberstone, Mystra’s presence is felt through ancient magical forces, hidden secrets, and the power of the arcane that underpins much of the world’s mysteries.

Mystra (Neutral Good) - Knowledge, Arcana

  • Domain: Knowledge, Arcana
  • Alignment: Neutral Good – fosters good through the pursuit and sharing of knowledge.
  • Themes: Magic, secrets, the pursuit of understanding, and the balance between knowledge and power.
  • Symbol: A star-filled circle or a spiral of magical energy, often depicted as a flowing ribbon of light.
  • Appearance: Mystra is often seen as a serene and wise figure, with a flowing robe of stars or glowing arcane symbols, her form surrounded by ethereal light.
  • Followers: Scholars, wizards, sorcerers, and those dedicated to the study and mastery of magic.
  • Worship: Mystra’s followers seek to uncover and preserve knowledge, maintain the balance of magic, and share their discoveries with the world.
  • Role in Emberstone: Mystra’s influence is felt through the ancient and forbidden magics that drive the mysteries of the Crimson Sigil, as well as in the mage academies and scholars who search for answers to the land's arcane enigmas.

Lolth (Chaotic Evil): Trickery

Lolth, the Queen of Spiders, is a chaotic evil deity revered as a goddess of deception, treachery, and shadowy power. She is the dark matron of the drow, fostering an existence of ruthless ambition and betrayal. Lolth thrives on discord, manipulating her followers to scheme against one another in a relentless struggle for dominance. Her influence spreads like a web, ensnaring those drawn to her promises of power and vengeance.

  • Domains: Trickery and darkness, embodying deceit, manipulation, and betrayal.
  • Appearance: Often depicted as a giant spider with the upper torso of a drow woman, her form is both terrifying and regal.
  • Followers: Predominantly worshiped by the drow, but also by others who embrace chaos and subterfuge.
  • Ideals: Encourages ambition, cunning, and the survival of the fittest through ruthless power struggles.
  • Symbols: Her holy symbol is often a spider or spiderweb, representing her intricate schemes and control.
  • Influence: Inspires fear and paranoia among her worshipers, keeping them in line through a mixture of awe and terror.
  • Legends: Her fall from grace as a former elven deity showcases her thirst for power and her embrace of chaos over unity.
  • Role in Emberstone: Lolth represents the insidious spread of manipulation and betrayal, her influence fueling the schemes of shadowy factions like the Blackflame Guild and deepening the fractures of trust across the realm.

Selûne (Chaotic Good): Life, Light

Selûne, the Moonmaiden, is a chaotic good deity who embodies the light of the moon, the mystery of night, and the ever-changing tides of life. She is a goddess of compassion, hope, and resilience, offering her guidance to those who wander in darkness, both literal and metaphorical. Selûne’s presence is one of duality, balancing light and shadow, freedom and uncertainty, as she champions individuality and the pursuit of one’s path.

  • Domains: Life and Light, symbolizing healing, protection, and the power of illumination.
  • Appearance: Often depicted as a luminous, ethereal woman, sometimes depicted with a flowing shroud, draped in moonlight.
  • Followers: Worshiped by sailors, travelers, and those seeking solace or guidance in times of uncertainty.
  • Ideals: Represents compassion, self-discovery, and the ever-shifting nature of life’s journey.
  • Symbols: Her holy symbol is a pair of eyes surrounded by seven stars or a crescent moon, reflecting her celestial nature.
  • Influence: Guides her followers to embrace change, protect the innocent, and oppose forces of shadow and despair.
  • Legends: Selûne is known for her eternal struggle against her twin sister Shar, representing the conflict between light and darkness.
  • Role in Emberstone: Selûne guides those seeking hope and redemption, her light serving as a beacon against the encroaching darkness, and her followers helping navigate the moral complexities of the campaign.

Moradin (Lawful Good): Forge

Moradin, the Soul Forger, is a lawful good deity who represents creation, craftsmanship, and the resilience of the spirit. He is revered as the patron of dwarves and artisans, embodying the virtues of hard work, tradition, and honor. Moradin’s teachings inspire his followers to create lasting works of beauty and function while holding steadfast to their values and community. As the divine smith, he is both a protector and a guide, ensuring the endurance of the strong and the virtuous.

  • Domains: Forge and Creation, symbolizing craftsmanship, endurance, and the divine spark of ingenuity.
  • Appearance: Often depicted as a powerful dwarf with a radiant beard and wielding a massive hammer, surrounded by the glow of his forge.
  • Followers: Primarily worshiped by dwarves, blacksmiths, artisans, and those who value tradition and craftsmanship.
  • Ideals: Encourages creation, community, and the pursuit of excellence through dedication and skill.
  • Symbols: His holy symbol is a hammer and anvil, representing his role as a creator and protector.
  • Influence: Inspires the crafting of weapons, armor, and artifacts, emphasizing their use for righteous causes.
  • Legends: Known for forging the first dwarves from stone and teaching them the ways of craftsmanship and kinship.
  • Teachings: Advocates for strength in unity, the preservation of culture, and the defense of what is right and just.
  • Role in Emberstone: Moradin inspires the craftsmen and smiths of Emberfall, his teachings providing strength and resilience in the face of adversity, and his influence evident in the creation of powerful enchanted artifacts.


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